![]() Submit a pull request or patch upstream that adds the snapcraft.yaml and any required assets/launchers - link.Submit a pull request or patch upstream that adds snap install documentation - link.Post an announcement in the Snapcraft Forum - link.Publish the snap in the Snap store stable channel.Add the provided Snapcraft build badge to this README.md.Ask a Snapcrafters admin to fork your repo into /snapcrafters, and configure the repo for automatic publishing into edge on commit.Make a post in the Snapcraft Forum asking for a transfer of the snap name from you to snapcrafters - link.Post a call for testing on the Snapcraft Forum - link to the post.Update the install instructions in this README.md.Publish the confined snap in the Snap store beta channel.Convert the snap to strict confinement, or classic confinement if it qualifies.Update snap store metadata, icons and screenshots.Add install instructions to this README.md.Publish the devmode snap in the Snap store edge channel.Register the snap in the store, using the preferred upstream name.Update the description of the repository.Rename the forked Snapcrafters template repository.If you have already forked the Snapcrafter template to your account and want to create another snap, you'll need to use GitHub's Import repository feature because you can only fork a repository once.Fork the Snapcrafters template repository to your own GitHub account.Dropped organize in favor of layout (for locating pk3, soundfonts.(using dekstop-qt5 instead of desktop-glib-only for desktop-launch).For some reason, the snap seemed to not work, that should be fixed now!.(Primarily GPL-3.0) Changes for the snap July 18 2023 The WAD selector, under KDE Plasma on Wayland!Īnother scene from Freedoom: Phase 1 Upstream ProjectĪll credit naturally goes to the GZDoom/ZDoom developers. Some problems on KDE (see ) (tested under plasma 5.21.4 on ubuntu 21.04).The snap has to be run before the directory structure is set up (for WADs/.ini).The first time you launch the app, it will inform you that no WADs were found, don't worry! Follow the steps in WADs to set up your WADs. Or simply run the desktop entry, called GZdoom. LZDoom 3.(ensure $ which gzdoom returns /snap/bin/gzdoom).LZDoom 3.60 beta 2 binaries, hosted by GitHub.LZDoom 3.61 beta 4 binaries, hosted by GitHub.LZDoom 3.83a binaries, hosted by GitHub.LZDoom 3.86a binaries, hosted by GitHub.LZDoom 3.87c binaries, hosted by GitHub. ![]() High resolution correct version of the software fuzz, for both software and hardware renderers.Correct ZDoom software light mode for the hardware renderer.Truecolor support for the classic 2-point renderer.Polygonal, 3-point perspective truecolor software renderer (“Softpoly”).The QZDoom codebase enhancements partially also found their way into LZDoom, courtesy of Magnus Norddahl (dpJudas) and Rachael Alexanderson (Eruanna). Several fixes to mods to maintain compatibility.Options to switch between Direct3D 9 and DirectDraw rendering for software (Worldsim, backend).4 player splitscreen (LZDoom-exclusive).Optional High-quality (HQnX) rescaling filters for graphics, sprites and textures.Quake II and Half-Life-style skyboxes in addition to regular ZDoom skyboxes.Dynamic lights, brightmaps, glowing flats, custom hardware shaders.OpenGL 2.1 based renderer (OpenGL 3.3+ recommended):.Rudimentary support for Doom Legacy (To run existing Legacy mods like Ni'mRoD - IXNAY on the HOMBRE).All features from latest version of mainline GZDoom ( ACS, ZScript, ZMusic etc). ![]() Starting from LZDoom 4.5.0, the port will move to a more recent GZDoom build, dropping the OpenGL 2.1 renderer altogether in favor of the SoftPoly II renderer, a full 3D polygonal renderer that runs on the CPU on a hardware accelerated backend. The first version of LZDoom as result of this merging was version 3.82, released on July 19, 2019, seven days after the last Vintage release. Eventually, another one of drfrag's ports, GZDoom Vintage was merged into the existing codebase to create one new unified port under the same name. LZDoom was originally started as another legacy oriented build of GZDoom, built around version 3.3.
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